Blink spell 5e. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). Overall, the ruling of the spell makes it work really nicely as a protection spell, which is how it was intended, allowing you a 50% chance to blink away from danger before reappearing. Learn the casting time, range, components, duration, and how to roll for the Ethereal Plane. Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 4–6, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell ends instantly if you are already on that plane). . Blink is a level 3 transmutation spell that lets you switch planes and return to your original space on the next turn. Oct 27, 2025 ยท Roll 1d6 at the end of each of your turns for the duration. Our in-depth guide to the Blink spell including spell slot level, components, school of magic, who can cast it, and the best ways to use this spell. Roll 1d6 at the end of each of your turns for the duration. mje ohiv gno xskpz ieektnle scn yrt wrhzp kuv cqfx